Call of Duty: Vanguard makes a lot of fun when you clap your opponent in lightning pacing on small maps. So that that pops right, we have of Mango here 3 particularly powerful weapons setups, with which you dominate on each small map and farms many kills.
What are the weapons? In multiplayer mode by COD Vanguard you have the choice between different playlists, most of the time being those who are exclusively playing on small maps. These are then maps, like the legendary shipment, the infamous the house, the Hotel Royale or Hitler's mountain hut in Eagle's Nest.
On all these maps certain weapon setups are particularly powerful, three of them will present you in the upcoming paragraphs.
3 strong setups for small maps
This was selected: The following weapon setups are all very powerful in melee and have a very low time-to-kill (TT). So run an opponent in front of the flint, then a few hits are sufficient, and you did it.
This is very important on small maps, as the enemy can race at any time around the corner and then the player wins with the fast reflections and the good TT.
The fighters — the one-shot wonder
What's so good? This simple pump gun is a real killer! The weapon ends with this setup almost always one-shot kills, no matter where you meet the opponent. Even a shot into the knee is like a headshot and immediately grant you a kill.
The reach is even quite solid. Just run with this weapon cheerfully through botany and do not forget to recharge in bay breaks regularly, because that is the only real vulnerability of the weapon.
This is how the setup looks out: Pack these essays on the flint and hopes that there is no Nerf as soon as it is really outrageous!
EAT: Rounded A5 Run Run: Sound Visor: — Shank: wire own Fall: SALE pistol handle Magazine: Caliber 16 10-shot drums Ammunition type: Bullet and shot Handle: Fitting handle Skill: momentum KIT: fast
The MP40 — knee instead of headshots!
What is so good? This compact machine gun is already available from the start of the game and is truly overpowered with this superior setup. This is due to the hollow peak shot, which massively increase the damage to limbs and the 8 mm magazine.
You therefore only need two hits as long as one of them meets either the head or an arm or a leg.
So with this weapon therefore runs cheerfully through the house or another small maps and build your opponents rows away. Just pay attention that you do not only meet the torso, otherwise the full shot-kill mechanics of this setup does not come to wear.
This is how the setup looks out: Packs the following essays on your MP40 and enjoys it as long as it works, because there may be a Nerf for this powerful combo sometime.
EAT: Gunbremse No. 3 Run: Krausnick 221 mm 01b
Visor: Slate Reflector Shank: Krausnick 33 m folding frame underflow: Mark Vi skeleton Magazine: Short 8 mm 32-Shot Magazine Ammunition type: Hollow top Handle: Fitting handle Skill: Support KIT: fast
The type 100 — even after Nerf very powerful
What's so good? The type 100 was really hard surgery for the release, because it scrapped with great caliber ammunition and skill vital massive damage. However, there was his Nerf.
But with the right setup, the Type 100 is still a very powerful weapon, which surrounds opponents with 3 shots and strikes near distance precisely.
This setup uses various essays to produce a fast-firing, stable and fatal weapon. Best uses the Perk Spirit, and then run unheard of the map and shoot opponents thanks to the muffler whenever you discover them.
This is how the setup looks out: The advantage of this combination is also that the gun already had a NERF and therefore will probably stay in the game for a long time in the form shown here.
mouth: mercury silvery silencer Run: Karachi 134 mm fast Visor: Slate Reflector Shank: Karachi skeleton underflow: Carver front handle Magazine: Short Russian.30 30-shot magazine Ammunition type: Hollow top Handle: Fitting handle Skill: Vital KIT: fully charged
Optimal supplement — fighting sign in the 2nd slot!
What's so good? A disadvantage of small maps is that you never know right where the opponent can emerge. Often, the villains are even toured from behind and want to shoot them in the butt.
But on the other hand, there is a simple trick. If you pack the battle sign and does not actively use it, it hangs you on the back and protects you with shots. The disadvantage is, of course, that you can then no longer wear any other primary weapon and rely on pistols. But if you use the perk Overkill, you can wear 2 primary weapons. Then pack the shield in the 2nd slot and chooses one of the above weapons as a primary weapon. Then you have the shield as a backing and can still be cheerful! So much to our best weapons in small maps. If you have not played all the setups shown here, this is sure to use how even complete noobs have played everything in a short time.
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