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Moonglow Bay head guide

It is something unexpected that Bahía Moonglow is a little more than a simulator in which catches a few fish. You can also cook homemade dishes and bind themselves with the people of the people and save the city both moral and economic sense is what drives the main story. The city is afraid of the legends found in the depths of the ocean and stopped thriving fishing business. But the defeat each boss, you can restore life to the city. Follow the guide for each fish head below to finish each chapter with ease.

Moonglow Bahía Chapter 1 Head: Confront ruin boats

In the Hidden Lake, you will find that the monster everyone was afraid that really is just a whale barnacle is probably very upset because it has some harpoons. The goal here is probably pretty obvious: you must remove the harpoon, but can be a bit tricky.

There are three harpoons to take the whale barnacle and every Harpoon is more difficult than the last. Move closer to the whale with his boat, but be careful not to get too; when the whale swims away, you can seriously damage your boat. Cast your fishing line on one of the harpoon; You know that you can grab if highlighted with a white outline. Then wrap.

Watch for the color of fishing line. If it becomes completely red, your line will break. Once it has been wound completely, will indicate a direction as up, down, left or right with the joystick WASD or, if using a driver. If you react hitting in the right direction, will directly harpoon.

The whale will move away swimming and must do this twice. In the second harpoon, after rolling it completely, you indicate another direction followed by a second button to the right that you only have limited time to play. The third harpoon require several tightenings reactionaries buttons with a limited time to respond well.

Bahía Moonglow Chapter 2 Director: Subjecting the storm fish

There is a big fish in Waking Storm feeding on the beam due to the antenna on his head. After buying the right equipment to Abi, go to Waking Storm. Here, the buoys are redirecting lightning, but the fish still knocking them down.

The goal here is to catch the big fish, but if you engage successfully with fishing wire, lightning may strike and break it, so it is necessary to turn buoys at the top before attempting to catch the fish. Swim in a circle, constantly knocking them down as you go, so it is better placed strategically on their way rather than follow it because it moves pretty quickly.

Some attempts are needed to obtain the right time, but once you succeed, the antenna just jump and fish storm no longer wreak havoc in the waters of Moonglow Bay.

Moonglow Bahía Chapter 3 Head: Twin Fish Catch

Again, you and your daughter will say that their goal is to catch the angel betta fish, but that s not really what will happen here. When you get to the lake TwinTail in the new hidden area, decide to separate the fish using high structure on the small island. In your boat, you ll want one of the betta fish pursues moving against him.

When you do this, you ll notice an exclamation mark appears right before projecting forward to attack. Do not worry, nothing will happen if you hit bad. Your goal is to destroy the formation on the island and to do this, you must make the betta fish will delve into the landform three times. Any of the betta fish can be used for this. Go against the fish as you continue until you put to the side of the island, then stay away quickly so that the betta fish crashing against him. Rinse and repeat twice until the debris blocking the water.

Moonglow Bahía Chapter 4 Boss: Defeat the Kraken

This fight of leaders is the easiest of all. It turns out that the Kraken is just a giant squid is upset because their water is contaminated. All you need to do is clean the water around the squid with your network. Occasionally, the squid will throw ice blocks, but it is easy to avoid. They will not land on top of you, they will only unbalance for a few seconds and will interrupt your cleaning spree.

Moonglow Bahía Chapter 5 Water mills: Liberate the new species

As expected, you decide that the beast needs to live freely instead of being trapped. You will pull a lever to open the door so you can leave, but the water mills must be running so that it opens. When you pull the lever, a timer that will give eight minutes to start the 15 water mills will start, but it s enough time.

You will start on land, so it starts with the four farm mills on foot. Throw your line towards the wheel when it is highlighted in a white contour and pulls back from the rod, which will cause the mill to move. Then, go up to your boat. You will have to follow the wind current (see the map above to see the most efficient order), so jump over the four mills you just hit and start the two in front of you ( 2), followed by one on the right ( 3).

You will follow the peninsula in a kind of direction counterclockwise. On the right side of the map, it will hit one on the left (n. 4) and two to the right (n. ° 5). Navigate north to Sparkle Tide and get those three of different sizes (n. 6), and turn U in the direction in which it began west. One will be on your right (n. 7) followed by one more (n. 8) just before the wind takes it back to floating stones. At this point, you should start a scene, which indicates that it was successful.

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