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Disintegration Hands on Impressions - It s worth it to have an eye on it

Level 42 is a British music group founded in 1979. Their music is characterized by pronounced radio elements and catchy melody structures. Occasional instrumental pieces also show clear influences from jazz. Through two vocally very different singers, Mark King and Mike Lindup, the songs additionally win at depth.

The upcoming debut title of V1 Interactive aims to bring a new level of destruction from the sci-fi-ego shooter genre.

When I first heard that another action title would be released by Private Division, the courses of the intrigues changed. The company has already published some well-known titles to add the development of more to his arsenal zerfall. Under the direction of a former halo-co developer Marcus Lehto with a team of 30 developers, you want to give something new to the Sci-Fi Ego Shooter Genre.

The game will be published both with a single player campaign as well as with a multiplayer component. For the campaign and the setting, it takes place in the distant future, where the human brain is stored for the benefit of human existence in robot fittings. They play as an integrated essence called Romer Shoal, a partial / almost complete machine that opens against the deadly opposing Rayon s forces, which absolutely want to extinguish the remains of human society. With a flying combat machine and a team of outlaws fighting at your side, it s up to you to victory and hopefully have the chance to restart humanity.

At first glance on zerfall There is a wide range of inspired mechanics that every experienced player can recognize. During single player showcases and the closed beta in multiplayer mode, I listed all known mechanics that have been assembled to create another experience. You can get your gravcycle ( Gravity Cycle is the most important fighter aircraft in the game) and other outlaws with customizable weapons and clothing upgrade while browsing the country after inventories - these fall into the RPG category. The FPS aspect is out of question because they are essentially an air mechanic, the enemies comfortably shoot down from their cockpit. The command of your Outlaws colleagues on site offers a solid mix of real-time strategy games from almost any RTS experience with the point-and-go teamwork and the Delta Squad Star Wars dialogue: Republic Commando.

It is a beautiful mix of simulator struggle and real-time strategy where you control a gravcycle and float with a few loyal outlaws over the battlefield to support them on the battlefield. The cockpit reminds me of one of these larger characters from overtech but with this mech aesthetics we got used to. The way the arms and cannons wave and adapt when they fly over destroyed area is not old for me and I know that I can choose another faction to play, as this increases only the repeat value.

Together with the various factions from which you can choose, the card creation is quite a sight, which one can look at and stop and view, due to the action with humanity in this universe. Buildings expired, but the sun still seems with decent lighting effects on the lock and the mountains. Colorful explosions occur in the midst of totem grass and rust-absorbed ship containers and security structures; The long field sections and narrow corners can really move the fight to another direction.

The actual action is of course if you are measuring yourself with other online players and face different cards in three different game modes. The zone control - where they take control of zones and defend them - seemed to be the great ones I went back when I rose for the beta on my PC. The destruction with the beautiful terrain and the human decay were always a pleasure to observe and often trigger, and I hardly came across mistakes when the tensions were intensively. It feels good to control a gravcycle, as I have taken over the usual controls from previous simulator titles. I enjoyed madness with the shoot-and-loot mode of Collector and the multi-round carnival of Retrieval, but Zone Control could be the ideal playground for those who are interested in the Kickoff project of V1 interactive.

While a part of the gameplay can be a bit stale after a while, if you are in the cockpit during the entire game, I sincerely found it great to fight for enemy gravcycles to prepare the pixeled more chaos and joy to prepare war area. The entire concept that humanity is preserved in robots seems to be a common science fiction idea, but it is the desire to restart humanity with the help of a mighty grunt and a trusted machine killing trip, which to a narrative Can not have seen that we may have seen. And thanks to the solid sound system and the effects, it is certainly something you should check if zzeck starts later this year. This game was displayed on the PC in the preview.

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